Josephs Hamon

How to get:Use Frog on standless and 1/10 chance to get

Techniques ez
Note: Due to the versatility of the Ripple and the near-universal ways of deploying it, there are very few shared techniques between Ripple users. Many of the techniques listed here are exclusive to individuals and do not represent the full spectrum available.


 * Forced Ripple Breathing (強制波紋呼吸 Kyōsei Hamon Kokyū): The Ripple user gut punches someone with their little finger raised, allowing them to reach the diaphragm. By doing so, the target will momentarily lose their breath and be in agony, but will momentarily be able to produce the Ripple. Wounds sustained by a normal person can be healed faster. One can also gauge how much Ripple a neophyte can produce in one breath, enabling one to determine a person's potential. However, the technique requires precision and is difficult to perform. Even experienced Ripple Masters can fail it, as was the case when Will Anthonio Zeppeli tried the forced Ripple Breathing on Speedwagon.
 * Zoom Punch (ズームパンチ Zūmu Panchi): The Ripple user launches his fist forward and strikes his opponent via an elongated arm. First used by Zeppeli, the attack involves a Ripple breathing technique that dislocates and stretches the joints to extend the arm and give it greater reach while also using the same Ripple to dull the pain caused by the move. Due to the increased length, the strike immediately reaches the opponent's face first, which from that perspective seems "zoomed in".
 * Ripple Cutter (波紋カッター Hamon Kattā): The user spits globs of liquid from between his teeth. The Ripple combined with the liquid makes it sharp and dense enough to cut through solid objects, as well as agile and accurate enough to deflect other projectiles.
 * Sendō Wave Kick (仙道 Sendō Wēbu Kikku, lit. Hermit Way/Path Wave Kick): A Ripple-infused strike with the knee. The Ripple energy tears vampires and zombies apart upon entering the bloodstream.
 * Ripple Detector (波紋探知機 Hamon Tanchiki): The user imbues a contained liquid with the Ripple. The Ripple will pass through the liquid's holder's body and the environment, enabling the holder to sense his surroundings and detect others even through walls.
 * Sendō Ripple Overdrive (仙道波紋 Sendō Hamon Ōbādoraibu, lit. Hermit Way/Path Ripple Dash): The user charges a Ripple wave through his arm and releases it into a solid object, such as a wall or partition. The Ripple can travel through and reach anything on the other side, and anything hit by the Ripple is sent flying in a spiral. If the enemy is an Undead, the Ripple will enter their bloodstream and destroy them from the inside.
 * Scarlet Overdrive ( Sukāretto Ōbādoraibu, lit. Scarlet Colored-Ripple Dash): Charging the Ripple into one hand, the Ripple user can create a Ripple of flame. He is able to transfer over this flame to another part of his body, and anything that touches that body part has a chance of catching fire.
 * Turquoise Blue Overdrive ( Tākoizu Burū Ōbādoraibu, lit. Turquoise Blue Ripple Dash): Appropriately the strongest place to use the Ripple, a Ripple user can release high powered tempests while underwater with enough force to blast enemies away. In most cases, a good portion of the water is propelled outward as well, draining something like a lake to waist-high depth. Though in the Capcom fighting game, Joseph performs this via an inward chop of ripple whilst not underwater.
 * Overdrive Barrage (連打 Ōbādoraibu Renda, lit. Ripple Dash Barrage): When a Ripple user jabs fast enough consecutively, he can release multiple Overdrives at once.
 * Metal Silver Overdrive ( Metaru Shirubā Ōbādoraibu, lit. Silver Colored-Ripple Dash): Essentially the same as a Sendo Ripple Overdrive, but with the ability to transfer through metal.
 * Life Magnetism Overdrive (生命磁気への Seimei jiki e no Ōbādoraibu, lit. Existence Magnetism Ripple Dash): With the aid of another Ripple user, one can draw all the leaves in the immediate area and magnetize them together to form one giant leaf, which was used as an impromptu-hang glider. This move can be applied to most plants, and has the ability to revive them passively as well - as when Jonathan touched a dead tree branch with his newly Ripple-healed arm and restored its wilted flowers.
 * Sunlight Yellow Overdrive ( Sanraito Ierō Ōbādoraibu, lit. Bright Golden Yellow Ripple Dash): It is a devastating and extremely strong Ripple-infused strike with power comparable to the sun itself and has the ability to completely obliterate the Undead. Either performed as a single attack (by Will Zeppeli in All Star Battle or Joseph in the Capcom fighting game), or iconically as a rapid-rush of Ripple-infused punches (as done by Jonathan); the attack is notable for producing a very clear-yellow color akin to sunlight.
 * Tornado Overdrive ( Torunēdi Ōbādoraibu, lit. Ripple Wild Vortex Dash): The Ripple user leaps into the air and points his legs towards his opponent. From here, he is able to move the Ripple to his lower half and essentially dive bomb the opponent in a spinning motion, much like a drill.
 * Deep Pass Overdrive ( Dīpasu Ōbādoraibu, lit. Deep Hermit Pulse Dash): One of the most powerful Ripple techniques. Right before death, a Ripple user can transfer all his life energy into another Ripple user. Using this technique, the survivor obtains all of the performer's power - causing his strength, agility, and Ripple technique to increase dramatically. This rapid loss of life energy naturally also changes the performer's physical appearance, causing his skin to thin and wrinkle as well as his hair to turn white, as if greatly aged in the short time. This is one of the few "Overdrive" techniques without the "Hamon" kanji in its name.
 * Slowing Aging Process: Constant exercising of the Ripple can slow one's aging process, as Ripple breathing imbues the user with lifeforce. However, the aging isn't completely stopped. As such, a 70-year-old Ripple Master will look 50, while a 50-year-old Ripple Master will look 30.
 * Ripple Hair Attack (波紋ヘア・アタック Hamon Hea Atakku): The user infuses his Ripple into strands of hair to make them hard enough to block incoming projectiles. Joseph used it to block bullets fired by Santana after ripping a fistful of Stroheim's hair off.
 * Overdrive ( Ōbādoraibu, lit. Ripple Dash/Sprint): Much like any other Overdrive, the technique sends a large pulse of Ripple through an object.
 * Ripple Hypnosis: A Ripple user can hypnotize people by using the Ripple on them. The process can involve a kiss or simply touching the head with the hands. The hypnotized person will act according to the user's demands and be stronger than an ordinary being, being imbued with the Ripple. A Ripple Master can also extract forgotten memories using this technique.
 * Bubble Launcher (シャボンランチャー Shabon Ranchā): The user fires out a barrage of bubbles from their gloves, each coated in the Ripple. This increases the density of the bubbles and allows them to hit objects with a greater impact. When hit by the barrage, a grown man would be completely blown away.
 * Bubble Barrier (シャボンバリアー Shabon Bariā): Sometimes used in conjunction with Bubble Launcher; the difference is that instead of multiple being used in a barrage, the Ripple user conjures a single gigantic bubble capable of absorbing and trapping its target.
 * Repel: A Ripple user is able to use the Ripple as a repellent of sorts, as well as a shield. The protection is used by Caesar to deflect a high pressured oil jet and later force Esidisi out of Suzi Q's body.
 * Bubble Cutter (シャボン・カッター Shabon Kattā): Based on the Ripple Cutter, this technique is a direct improvement on the Bubble Launcher, and creates bubbles with the ability to slice. Unlike the original attack, the bubbles spin at high speed and use centrifugal force, but are able to stay intact due to the Ripple. This causes them to form shapes much like saucers with a small blade-like ring surrounding each bubble. These bubbles move at a higher velocity and have a higher tractability, allowing the user to fire them in any direction with ease.
 * Bubble Cutter Gliding (シャボンカッター Shabon Kattā Guraidin): A more versatile version of Bubble Cutter, The user sacrifices the quantity of the attack, and focuses on effectiveness. By launching a few bubbles, he is able to aim them much like homing projectiles. They are able to go around objects and have a higher chance of hitting the opponent.
 * Bubble Lenses (シャボン・レンズ Shabon Renzu): The user produces Ripple-infused bubbles that have the ability to refract light and focus them into beams, much like a magnifying glass. After launching them, the bubbles become stationary and any light source passing through will cause a domino effect, connecting the bubbles together and eventually shooting multiple beams at their target.
 * Rebuff Overdrive ( Rībaffu Ōbādoraibu, lit. Ripple Elbow Branch Dash): The user charges Ripple into their elbows and delivers a powerful strike.
 * Snake Muffler ( Sunekku Mafurā, lit. Snake Neck Standing Belt): A Ripple Master can occasionally use a scarf made with the yarn of an insect called Sathiphorosia Scaraba, which can conduct the Ripple at 100%. The user can send the Ripple through the scarf to stand upside down, leaving the now rigid scarf the only part of the user in contact with the ground. The user may also use the sensitivity of the scarf to detect life signs and know the direction of incoming attacks, even when out of sight.
 * Ripple Overdrive (波紋 Hamon Ōbādoraibu, lit. Ripple Dash): The user channels the Ripple into their arm and does a powerful chop attack. This slowly transfers the Ripple blast through the point hit, making it advance until blowing up.
 * Ripple Beat (波紋のビート Hamon no Bīto): The user charges their hand with Ripple and strikes his opponent with a chop.

Abilities
Q - Clacker Boomerang

The user pulls out a pair of Clackers and throws it to the foe, that lasts 10 seconds.

E - Tommy Gun

The user pulls out a Tommy Gun from nowhere before firing off several shots in the direction the player is facing, dealing devastating damage to the foe.

R - Overdrive

The user infuses hamon into their fist and punches the foe in front of them, knocking them back.

F - Time To Bring Down The Hammer

The user infuses hamon into the Hammer, making it reliable and stunning the foe for a few seconds.

B - Clacker Volley

The user pulls out a pair of Clackers and hitting it to the foe, stunning them for 3 seconds.

Z + Holding W - Nigerundayo (A Sprint Joseph Does)

The user screams out of terror and sprints for its life.

Additional Information
- Quote

I'm going to crush you into pieces!

Your next line is OOF!

Oh no!