Queen Crimson

Time Erasure
"During" this period of erased time, only Diavolo remains fully conscious and is the only one who can re-adjust his actions. Other people will be unable to experience anything that happens and will continue to act as they would have. After the effect of the ability ends, all people other than Diavolo will retain no memories of anything that happened during the erased period.

After the allotted time frame, people will suddenly find themselves in the aftermath of the situation they were supposed to be in as the action could already be completed. For example, when Pannacotta Fugo asked Giorno Giovanna for a soda, the soda was suddenly in Fugo's hand without Giorno ever actually handing it to him. There is, however, one instance where a person was able to see their double before finding themselves in their future position.

In the manga, Diavolo sees the erased time as a void filled with juxtapositions of what would have happened during this period in a fashion akin to Nude Descending a StaircaseW, allowing him to think out the next best action (for instance, when Bruno Bucciarati tried to punch Diavolo during the erased time, Diavolo saw Bucciarati's superimposed positions during his punch). The anime adaptation has Diavolo visualize a ghostly red image of his foe's next move instead.

In addition, Diavolo and King Crimson become "intangible" during time erasure, allowing attacks to pass through them, as the moment that the attack would have hit was erased. However, this also means Diavolo himself is unable to attack while King Crimson's time erasure is active. As a result, he often relies on the ability to avoid attacks and move into advantageous positions, such as an enemy's blind spot, then by using King Crimson's great destructive power, Diavolo directly attacks the enemy the moment the ability ends. He may also use said intangibility for a brief period of time in order to cause an attack to pass through him and hit a different target. However, Diavolo is also able to splatter his own blood onto an enemy's projection in anticipation of blinding them.

Moves
E - Single Punch

R - Chop

F - Time Erasure

Y - Side Punch

T - Red Arm

V - Erasure Shift

Z - Jump

G - Pose

N - Quote